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/keyword/generative-ai | | Generative AI |
/keyword/-event-unity-runtime-... | | Unity Runtime Fee |
/keyword/layoffs | | Game Industry Layoffs |
/keyword/-trend-m-a | | Investments & Aquisitions |
/keyword/-trend-unionization | | Unionization |
/keyword/top-stories | | Top Stories |
/latest-news | | News |
/latest-case-studies | | Deep Dives |
/game-platforms/mobile | | Mobile |
/design | | Game Design |
/programming | | Programming |
/latest-interviews | | Interviews |
/keyword/q-a-s | | Q&A's |
/keyword/deep-dives | Texto duplicado | Deep Dives |
/keyword/postmortems | | Postmortems |
/keyword/culture | | Culture |
/keyword/unionization | Texto duplicado | Unionization |
/business | | Business |
/marketing | | Marketing |
/design | | Design |
/programming | Texto duplicado | Programming |
/production | | Production |
https://www.gamedeveloper.com/art | | Art |
/audio | | Audio |
/game-platforms/pc | | PC |
/keyword/steam-deck | | Steam Deck |
/game-platforms/console | | Console |
/game-platforms/mobile | Texto duplicado | Mobile |
/game-platforms/extended-reality | | Extended Reality |
/business | | Texto ancla no relevante More |
/business | | Read More: Business |
/business/poncle-launches-publ... | | Key art for 2023's Vampire Survivors. |
/business | Texto duplicado | Business |
/business/poncle-launches-publ... | | Poncle launches publishing arm for third-party developers |
/business/poncle-launches-publ... | Texto duplicado | Poncle launches publishing arm for third-party developers |
/author/justin-carter | | Justin Carter |
/business/ca-law-forces-compan... | | Key art for 2018's The Crew 2. |
/business | Texto duplicado | Business |
/business/ca-law-forces-compan... | | CA law forces companies to admit digital media is licensed, not bought |
/business/ca-law-forces-compan... | Texto duplicado | CA law forces companies to admit digital media is licensed, not bought |
/author/justin-carter | Texto duplicado | Justin Carter |
/program/blogs | | Browse Latest Blogs |
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/blogging-frequently-asked-que... | | Frequently Asked Questions |
/blogging-guidelines | | Blogging Rules and Guidelines |
/keyword/featured-blogs | | Read Featured Blogs |
/business/poncle-launches-publ... | Texto duplicado | Poncle launches publishing arm for third-party developers |
/business/ca-law-forces-compan... | Texto duplicado | CA law forces companies to admit digital media is licensed, not bought |
/business/manor-lords-sales-no... | | Manor Lords sales now exceed 2.5 million copies |
/production/inworld-claims-its... | | Inworld claims its AI tools will help developers move 'beyond crunch' |
/design/patch-notes-4-strange-... | | The Patch Notes logo overlaid on a screenshot from I Am Your Beast |
/design | Texto duplicado | Design |
/design/patch-notes-4-strange-... | | Patch Notes #4: Strange Scaffold rejected a 'culture of hope' to resurrect I Am Your Beast |
/design/patch-notes-4-strange-... | Texto duplicado | Patch Notes #4: Strange Scaffold rejected a 'culture of hope' to resurrect I Am Your Beast |
/production/ubisoft-employees-... | | The Ubisoft logo overlaid on promotional artwork for Prince of Persia |
/production | Texto duplicado | Production |
/production/ubisoft-employees-... | | Ubisoft employees in France called to strike over return-to-office mandate |
/production/ubisoft-employees-... | Texto duplicado | Ubisoft employees in France called to strike over return-to-office mandate |
/business/subscription-service... | | Sin texto |
/business | Texto duplicado | Business |
/business/subscription-service... | | Subscription services are not yet driving major changes in game design |
/business/subscription-service... | Texto duplicado | Subscription services are not yet driving major changes in game design |
/program/spotlight-on-photogra... | | Read the Series |
/design/how-petals-preludes-te... | | Sin texto |
/design | Texto duplicado | Design |
/design/how-petals-preludes-te... | | How Petals preludes Texas Chainsaw Massacre with a simple photo mode |
/design/deep-dive-developing-a... | | Sin texto |
/design | Texto duplicado | Design |
/design/deep-dive-developing-a... | | Deep Dive: Developing a rating system and making juicy TV in The Crush House |
/design/inside-the-cute-and-cr... | | Sin texto |
/design | Texto duplicado | Design |
/design/inside-the-cute-and-cr... | | Inside the cute and creepy world of Penko Park |
/art/how-to-help-players-shoot... | | IMG-ALT An older woman smiles at the camera, holding one of her own. |
https://www.gamedeveloper.com/art | Texto duplicado | Art |
/art/how-to-help-players-shoot... | | What basic photography tips can teach us about making better photo modes |
https://gd-resources.gamedevel... | Nueva ventana Nofollow Externo Subdominio Texto duplicado | Stay Updated |
/business/poncle-launches-publ... | Texto duplicado | IMG-ALT Key art for 2023's Vampire Survivors. |
/business | Texto duplicado | Business |
/business/poncle-launches-publ... | Texto duplicado | Poncle launches publishing arm for third-party developers |
/business/poncle-launches-publ... | Texto duplicado | Poncle launches publishing arm for third-party developers |
/author/justin-carter | | IMG-ALT Picture of Justin Carter |
/author/justin-carter | Texto duplicado | Justin Carter |
/business/ca-law-forces-compan... | Texto duplicado | IMG-ALT Key art for 2018's The Crew 2. |
/business | Texto duplicado | Business |
/business/ca-law-forces-compan... | Texto duplicado | CA law forces companies to admit digital media is licensed, not bought |
/business/ca-law-forces-compan... | Texto duplicado | CA law forces companies to admit digital media is licensed, not bought |
/author/justin-carter | Texto duplicado | IMG-ALT Picture of Justin Carter |
/author/justin-carter | Texto duplicado | Justin Carter |
/business/manor-lords-sales-no... | | IMG-ALT Key art for 2024's Manor Lords. |
/business | Texto duplicado | Business |
/business/manor-lords-sales-no... | Texto duplicado | Manor Lords sales now exceed 2.5 million copies |
/business/manor-lords-sales-no... | | Manor Lords sales exceed 2.5 million copies |
/author/justin-carter | Texto duplicado | IMG-ALT Picture of Justin Carter |
/author/justin-carter | Texto duplicado | Justin Carter |
/production/inworld-claims-its... | | IMG-ALT Promotional artwork for Inworld's AI tools |
/production | Texto duplicado | Production |
/production/inworld-claims-its... | Texto duplicado | Inworld claims its AI tools will help developers move 'beyond crunch' |
/production/inworld-claims-its... | Texto duplicado | Inworld claims its AI tools will help developers move 'beyond crunch' |
/author/chris-kerr | | IMG-ALT Picture of Chris Kerr |
/author/chris-kerr | | Chris Kerr |
/production/remedy-enters-into... | | IMG-ALT A screenshot of Control |
/production | Texto duplicado | Production |
/production/remedy-enters-into... | | Remedy enters into €15 million loan agreement with Tencent |
/production/remedy-enters-into... | Texto duplicado | Remedy enters into €15 million loan agreement with Tencent |
/author/chris-kerr | Texto duplicado | IMG-ALT Picture of Chris Kerr |
/author/chris-kerr | Texto duplicado | Chris Kerr |
/design/patch-notes-4-strange-... | Texto duplicado | IMG-ALT The Patch Notes logo overlaid on a screenshot from I Am Your Beast |
/design | Texto duplicado | Design |
/design/patch-notes-4-strange-... | Texto duplicado | Patch Notes #4: Strange Scaffold rejected a 'culture of hope' to resurrect I Am Your Beast |
/design/patch-notes-4-strange-... | Texto duplicado | Patch Notes #4: Strange Scaffold rejected a 'culture of hope' to resurrect I Am Your Beast |
/author/chris-kerr | Texto duplicado | IMG-ALT Picture of Chris Kerr |
/author/chris-kerr | Texto duplicado | Chris Kerr |
/business/sony-increases-horiz... | | IMG-ALT Key art for Horizon Zero Dawn Remastered. |
/business | Texto duplicado | Business |
/business/sony-increases-horiz... | | Sony increases Horizon Zero Dawn's PS4 price ahead of PS5 remaster |
/business/sony-increases-horiz... | Texto duplicado | Sony increases Horizon Zero Dawn's PS4 price ahead of PS5 remaster |
/author/justin-carter | Texto duplicado | IMG-ALT Picture of Justin Carter |
/author/justin-carter | Texto duplicado | Justin Carter |
/business/report-analyst-says-... | | IMG-ALT Screenshot from 2024's Palworld. |
/business | Texto duplicado | Business |
/business/report-analyst-says-... | | Report: Analyst says Nintendo's Palworld lawsuit based on 'technical peculiarities' |
/business/report-analyst-says-... | Texto duplicado | Report: Analyst says Nintendo's Palworld lawsuit based on 'technical peculiarities' |
/author/justin-carter | Texto duplicado | IMG-ALT Picture of Justin Carter |
/author/justin-carter | Texto duplicado | Justin Carter |
/business/indie-publisher-merg... | | IMG-ALT Key art for 2024's The Thaumaturge. |
/business | Texto duplicado | Business |
/business/indie-publisher-merg... | | Indie publisher Merge Games is shutting down |
/business/indie-publisher-merg... | Texto duplicado | Indie publisher Merge Games is shutting down |
/author/justin-carter | Texto duplicado | IMG-ALT Picture of Justin Carter |
/author/justin-carter | Texto duplicado | Justin Carter |
/production/ubisoft-employees-... | Texto duplicado | IMG-ALT The Ubisoft logo overlaid on promotional artwork for Prince of Persia |
/production | Texto duplicado | Production |
/production/ubisoft-employees-... | Texto duplicado | Ubisoft employees in France called to strike over return-to-office mandate |
/production/ubisoft-employees-... | Texto duplicado | Ubisoft employees in France called to strike over return-to-office mandate |
/author/chris-kerr | Texto duplicado | IMG-ALT Picture of Chris Kerr |
/author/chris-kerr | Texto duplicado | Chris Kerr |
/keyword/features | | More Features |
/author/pavel-bokai-poltavetz | | Picture of Pavel Bokai-Poltavetz |
/author/pavel-bokai-poltavetz | | Pavel Bokai-Poltavetz |
/production | Texto duplicado | Production |
/production/how-to-get-maximum... | | How to get maximum benefit (and fun) from participating in a game jam |
/author/george-jijiashvili | | Picture of George Jijiashvili |
/author/george-jijiashvili | | George Jijiashvili |
/business | Texto duplicado | Business |
/business/subscription-service... | Texto duplicado | Subscription services are not yet driving major changes in game design |
/author/randen-banuelos | | Picture of Randen Banuelos |
/author/randen-banuelos | | Randen Banuelos |
/design | Texto duplicado | Design |
/design/breaking-down-gta-v-s-... | | Breaking down GTA V's pedestrian dialogue system: An analysis with speculative examples |
/author/holly-green | | Picture of Holly Green |
/author/holly-green | | Holly Green |
/design | Texto duplicado | Design |
/design/group-photo-the-editor... | | Group photo: The editors of Game Developer discuss their favorite photo modes |
/author/maxim-kiselev | | Picture of Maxim Kiselev |
/author/maxim-kiselev | | Maxim Kiselev |
/programming | Texto duplicado | Programming |
/programming/real-reasons-not-... | | Real reasons (not) to build custom game engines in 2024 |
/author/deborah-chantson | | Picture of Deborah Chantson |
/author/deborah-chantson | | Deborah Chantson |
/marketing | Texto duplicado | Marketing |
/marketing/pro-tips-for-indie-... | | Pro tips for indie boothing |
/keyword/featured-blogs | | More Featured Blogs |
/business/behaviour-interactiv... | | Key art for Dead by Daylight. |
/business | Texto duplicado | Business |
/business/behaviour-interactiv... | | Behaviour Interactive cuts 95 jobs in 'strategic corporate change' |
/business/behaviour-interactiv... | Texto duplicado | Behaviour Interactive cuts 95 jobs in 'strategic corporate change' |
/program/gdc-game-developers-c... | | View More |
/business/behind-the-gdc-scene... | | The doors at GDC on day one, 2024 |
/business/behind-the-gdc-scene... | | A-TITLE Link to all podcast |
/business | Texto duplicado | Business |
/business/behind-the-gdc-scene... | | Behind the GDC scenes with Beth Elderkin and Sam Warnke: Game Developer Podcast ep. 43 |
/business/behind-the-gdc-scene... | Texto duplicado | Behind the GDC scenes with Beth Elderkin and Sam Warnke: Game Developer Podcast ep. 43 |
/podcasts | Texto duplicado | View More |
/design/strategy-games-like-ag... | | Key art from Against the Storm. A Beaver person and a lizard person look up at an ominous face in the clouds. |
/design | Texto duplicado | Design |
/design/strategy-games-like-ag... | | Strategy games like Against the Storm let us think about the bigger picture of cooking |
/design/strategy-games-like-ag... | Texto duplicado | Strategy games like Against the Storm let us think about the bigger picture of cooking |
/latest-case-studies | Texto duplicado | View More |
/keyword/game-developer-essent... | | More resources for devs |
/programming/how-to-get-better... | | Sin texto |
/programming | Texto duplicado | Programming |
/programming/how-to-get-better... | | How to get better fps on PC while porting games to consoles |
/programming/how-to-get-better... | Texto duplicado | How to get better fps on PC while porting games to consoles |
/production/what-it-means-to-d... | | The logo for Ironwood Studios. |
/production | Texto duplicado | Production |
/production/what-it-means-to-d... | | What it means to direct a game that was someone else's creative vision |
/production/what-it-means-to-d... | Texto duplicado | What it means to direct a game that was someone else's creative vision |
/production/what-the-game-indu... | | A series of matches burning out. |
/production | Texto duplicado | Production |
/production/what-the-game-indu... | | What the game industry must do to prevent occupational burnout |
/production/what-the-game-indu... | Texto duplicado | What the game industry must do to prevent occupational burnout |
/production/how-to-get-maximum... | | Sin texto |
/production | Texto duplicado | Production |
/production/how-to-get-maximum... | Texto duplicado | How to get maximum benefit (and fun) from participating in a game jam |
/business | Texto duplicado | Business |
/business/subscription-service... | Texto duplicado | Subscription services are not yet driving major changes in game design |
/design | Texto duplicado | Design |
/design/breaking-down-gta-v-s-... | Texto duplicado | Breaking down GTA V's pedestrian dialogue system: An analysis with speculative examples |
/programming | Texto duplicado | Programming |
/programming/real-reasons-not-... | Texto duplicado | Real reasons (not) to build custom game engines in 2024 |
/marketing | Texto duplicado | Marketing |
/marketing/pro-tips-for-indie-... | Texto duplicado | Pro tips for indie boothing |
/program/featured-blogs/ | Texto duplicado | More Featured Blogs |
/keyword/sponsor-resource-center | | LEARN MORE |
/art/lemon-sky-studios-bridgin... | | Lemon Sky Studios HQ Lobby |
/art/lemon-sky-studios-bridgin... | | Lemon Sky Studios: Bridging Tech and Art in Game Dev |
/art/lemon-sky-studios-bridgin... | Texto duplicado | Lemon Sky Studios: Bridging Tech and Art in Game Dev |
/business/live-service-develop... | | Sin texto |
/business/live-service-develop... | | Live service developers are increasingly looking to buy rather than build |
/business/live-service-develop... | Texto duplicado | Live service developers are increasingly looking to buy rather than build |
/game-platforms/lightspeed-stu... | | LIGHTSPEED STUDIOS Vice President and head of Lightspeed LA, Steve C. Martin presents at GDC 2024 |
/game-platforms/lightspeed-stu... | | LIGHTSPEED STUDIOS Outlines Vision for Future of Game Development |
/game-platforms/lightspeed-stu... | Texto duplicado | LIGHTSPEED STUDIOS Outlines Vision for Future of Game Development |
/production/equal-access-for-a... | | Sin texto |
/production/equal-access-for-a... | | Equal access for all: Learn how Xsolla helps games reach more players |
/production/equal-access-for-a... | Texto duplicado | Equal access for all: Learn how Xsolla helps games reach more players |
/production/why-game-preservat... | | Sin texto |
/production/why-game-preservat... | | Why Game Preservation Is Vital--And How Technology Helps |
/production/why-game-preservat... | | Why Game Preservation Is Vital—And How Technology Helps |
/business/toxicity-the-bottom-... | | The Toxmod logo on a blue, turquoise and pink field |
/business/toxicity-the-bottom-... | | Toxicity and the bottom line: 5 benefits of ToxMod voice moderation |
/business/toxicity-the-bottom-... | Texto duplicado | Toxicity and the bottom line: 5 benefits of ToxMod voice moderation |
https://www.gamedeveloper.com/ | Texto duplicado | IMG-ALT Game Developer Logo |
https://reg.gdconf.com/blog-su... | Nueva ventana Externo Subdominio | Blog with Game Developer |
/blogging-guidelines | Nueva ventana | Blogging Guidelines |
/podcasts | Nueva ventana | Game Developer Podcast |
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/about-game-developer | Nueva ventana | About Us |
https://reg.gdconf.com/gamedev... | Nueva ventana Externo Subdominio Texto duplicado | Advertise With Game Developer |
/contact-game-developer | Nueva ventana | Contact Us |
https://gd-resources.gamedevel... | Nueva ventana Nofollow Externo Subdominio Texto duplicado | Stay Updated |
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https://www.gdcvault.com/ | Nueva ventana Externo Subdominio | IMG-ALT GDC Vault Logo A-TITLE Link to GDC Vault |
https://jobs.gamasutra.com/ | Nueva ventana Externo Subdominio | IMG-ALT Game Developer Job Board A-TITLE Link to Game Developer Job Board |
https://www.gdconf.com/ | Nueva ventana Externo Subdominio Texto duplicado | IMG-ALT GDC A-TITLE Link to GDC |
https://www.omdia.com/ | Nueva ventana Externo Subdominio | IMG-ALT Omdia A-TITLE Link to Omdia |
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